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  1. Dragon Rising Xbox 360
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Operation Flashpoint Dragon Rising Guide[edit]

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Please click on the mission number to move on.
SECONDARY ·1·Destroy enemy Anti-Armor teams.

You practically need to do this mission if you want to actually complete the mission. You also need to be faster (than normal) about it if you want the bonus objective.

After killing one P.L.A. AT-team, you should take their Queen Bee Rocket Launcher. You only need one shot for the enemy APC (for the bonus) but keeping it around will help with the village defence later.

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ABOVE :: Once armed with the first anti-tank team's Queen Bee, make some slow progress to the broken wall by the roadside here. The small crack lets you fire on the enemy Type 97 APC when it drives down the road.

The first team is easily slain; the second team has guards with a Chinese MSAW (Type 67 IIs) that will kill you quickly if you get too close. You need to however, if you want the bonus mission -- that's because the revetment near the fork in the road is the best place to kill the enemy APC and the third enemy AT-team.

PRIMARY ·1·Secure Beachhead by not losing all three Marine AAVP7s.

Killing all three AT-teams will practically guarantee this objective being successful. Have fun looking for the gray circles (RV points -- turn them on in your options) and neutralizing enemies who have them over their heads.

BONUS MISSIONDestroy the enemy Type 97 IFV at the fork in the road.

Taking a Queen Bee Rocket Launcher from a Chinese AT-team will let you get this easily. You generally have just one shot, so you need to be calm under fire.

Note that if you neutralize all three AT-teams, the friendly marine AAVP7s will 'sportscar' themselves up the road and blast the enemy APC. Hence, you screw with the game's A.I. by killing two of the three AT-teams -- the first one you need because you need their launcher.

ABOVE :: The Queen Bee has a nightscope so you can easily find vehicles. Remember the rocket takes a while to travel to the target, so lead your shot a bit and make sure your aim is steady.

The second team (by the already burning APC in the field) can be sat on by your fire team as you use the revement by the roadside to trigger the enemy APC into spawning. Once it does, take aim with the Queen Bee, steady the aim, and fire when you have a good solid shot to the APC's side.

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PRIMARY ·2·Neutralize the enemy spotter team (four soldiers).

Shortly after the fork in the road, the lead AAVP7 will be destroyed (meaning if you lost two already, you generally lose the mission here). Round up the team and send them to assault the position marked on your map in a gray #2 (it's blue on our map).

Alternately, you can have them attack with you in a line formation; regardless what you choose, you need to get to the hilltop and neutralize the soldiers there until the mortars stop. When the immediate area is cleared of enemies, Sergeant Hunter (your character) will radio Dagger One that the enemy spotter team is done for.

ABOVE :: The radio mast. If you start up there without stopping from the farm, you should reach the top right around the time the lead AAVP7 is destroyed.

Don't forget to loot the enemy bodies for the Type 81 Marksman rifle. While not as common as the Type 95 marksman, it's an extra weapon you can use for later. If there are Type 95 Marksman rifle, take the ammunition. You will need the ammo in about five seconds.

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PRIMARY ·3·Neutralize the enemy Anti-Air teams.

There'll be six soldiers (two in each time) that have portable QW-2 SAM launcher in the village ahead. Bring your team into a full monty formation and attack the first team (for a checkpoint).

Do not trade your Queen Bee launcher for a SAM -- you won't need it. Keep the Queen Bee launcher if you have the ammo for it, since you can use its rockets to kill masses of enemies later on.

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ABOVE :: Be careful when the radio transmission Sergeant Hunter ends after neutralizing both members of the first enemy AA-team; it will be the spot where you checkpoint (it's a floating checkpoint). You don't want to be exposed when that happens, or you die almost instantly when you retry.

Bring your fire team along and have them sit and suppress or defend the farm area where the first AA-team was; this generally puts them in range of enemy attacks, so they will return fire and draw attention.

In the meantime, you should take Sgt. Hunter and down the second AA-team. When you've thinned the enemies, round up the fire team and look for the final AA-team in the village (they generally hang out at the weapons cache).

PRIMARY ·4·Defend village to the death -- no retreat -- no surrender.

Defending the village can be problematic if you're not sure what you're doing. Because you have a friendly gunship and (usually) two AAVP7s and a mass of marines, you should have little trouble holding out against these human wave tactics.

First off, you need to set your team up quickly. Place them on Fire at Will, next have them Defend the area around the emplaced gun by the weapons cache.

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ABOVE :: Order your whole team to defend, then order one of them (not the medic) to mount this weapon at the roadblock.

Once they are defending (you can use tight or normal spread since the enemies seldom use explosives), command the fire team to Operate Mount and one of them will take it up (the other two will remain defending).

Your character on the other hand, needs to go a bit to the west of the village (where the ground slopes down) so you can snipe the few enemies who rush your position but cannot be fired on (or seen by) your idiot A.I.

ABOVE :: Stay away from the AAVP7. It tends to be taken out early by enemy rocketmen and the explosion can kill you.

You can put some landmines in the forest to help you. However, you may be running back and forth and kill yourself accidentally. If you do use mines, put them near trees so you have landmarks. The detonation range of mines are generous, and enemies will trip them even if you put mines near trees.

The house next to the weapon cache by the southern checkpoint has two windows that let you cover your allies if you see a rush east and north (check your map periodically -- doing so while the reloading animation occurs saves time too).

ABOVE :: The house next to the gun emplacement has a good vantage point to the sectors you need to waste. On co-op, you definitely want two human snipers sharing this space.

Give it your all because once enough enemies are take out, you win.

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Operation Flashpoint: Dragon Rising
Developer(s)Codemasters
Publisher(s)Codemasters
Producer(s)Sion Lenton
Designer(s)James Nicholls
Composer(s)Christian Marcussen
SeriesOperation Flashpoint
EngineEGO Engine[1]
Platform(s)Microsoft Windows
PlayStation 3
Xbox 360
Release
  • NA: October 6, 2009[2]
  • EU: October 8, 2009[2]
  • AU: October 15, 2009
  • UK: October 9, 2009[2]
Genre(s)Tactical shooter, military simulation
Mode(s)Single-player, multiplayer

Operation Flashpoint: Dragon Rising is a military simulation video game for Microsoft Windows, PlayStation 3 and Xbox 360 developed by British game developer Codemasters. Codemasters has advertised the game as a tactical shooter designed to represent modern infantry combat realistically. It is a stand-alone sequel to Bohemia Interactive'sOperation Flashpoint: Cold War Crisis, but was developed entirely by Codemasters due to a falling-out between the two companies.[3]

  • 1Plot
  • 2Development

Plot[edit]

Dragon Rising takes place on the fictional island of Skira, in May 2011. After the Global Economic Crisis causes mass unemployment and political destabilization in China, the People's Liberation Army (PLA) seize control of Skira and the vast, newly discovered reservoir of oil there, from the Russian Federation. Peace talks prove useless as both combatants lay claim to Skira due to previous ownership of it. The situation deteriorates quickly and China begins to fortify its northern provinces in anticipation of armed conflict with Russia. Russia, already countering the PLA on the Chinese mainland, calls to the United States to retake Skira from the Chinese. Bound by treaty arrangements made after the end of the Cold War, America agrees and the two biggest armies in the world begin to clash on the island.[4] As the game progresses, the player must fight off enemy forces along with his fireteam and allied soldiers, for example, this could be assaulting a village held by the PLA, suppressing a team pinning down your fellow soldiers, or rescuing downed crews of crashed helicopters from behind enemy lines.

Setting[edit]

Skira is based directly on Kiska Island, Alaska.

Dragon Rising Xbox 360

The real-world island of Kiska (on which the in-game island of Skira is directly based) is located on the western end of the Aleutian Islands, Alaska and was involved in WWII. It was at one point liberated by US and Canadian forces after capture by Japanese forces. The developers have aimed to copy the 277.698 km2 (107.220 sq mi) accurately to give players a sandbox composed of natural terrain, instead of artificially designed or procedurally generated terrain.

Skira is a volcanic island with a variety of terrain. At one end is a stratovolcano, 8.5 by 6.4 km (5.3 by 4.0 mi) in diameter at its base and 1,221 m (4,006 ft) high, and at the base of the volcano is a section of low lake lands. A ridge of 1,000+ foot mountains runs down one side of the western portion of the island while the other side is generally flatter with numerous lakes and small waterways.

Skira is sparsely populated with some towns and more isolated houses and settlements. An interview with developers suggested that the civilians have all been evacuated ahead of the arrival of US forces.[5]

Multiplayer[edit]

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Dragon Rising also features a multiplayer mode. In storyline co-op mode, up to four human players can play through the single player campaign together, each human player replacing a computer-controlled character. The player versus player multiplayer includes four maps to choose from on the disk. There are also the pure multiplayer modes Annihilation and Infiltration, with more multiplayer modes promised for after the release of the main game. The game does not feature dedicated servers, and the official servers are still online though sources claim otherwise.

Weapons, vehicles and characters[edit]

According to Game Informer, there are over 70 weapons in game, all supported by a realistic ballistics system, although most are not readily accessible to the player. The weapons available range from pistols and submachine guns to artillery and large bombs. Depending on the current mission, they are equipped with optics, grenade launchers, laser sights or suppressors. The ballistics system, which simulates the effects of each weapon on buildings, vehicles, and people, is based as much as possible on the real specifications of each weapon (information on Chinese PLA weapons and vehicles is limited in some cases[citation needed]) and also takes into account flight times and effective ranges for each projectile. The balance of the weapons was not arbitrarily created by the game developers, but was based on information provided by real life weapons designers. Learning the best usage of each of these weapons was intended to be a significant part of the challenge of the game.

A list of weapons was published by GameSpot.[6] Reloading a weapon, placing it to the shoulder, and other combat animations have been motion captured using soldiers who have been trained to use the equipment in real life.

There are 50 different land, air, and sea vehicles, including helicopters, tanks, boats and APCs along with a few vehicles and weapons which cannot be used directly, but which can be called on in a support role, such as fighter jets and artillery. Most of the vehicles are not accessible to the player outside of the PC mission editor.

The developers have created large numbers of faces for the characters involved in the game. The equipment that is carried by each character is accurate and, where applicable, distinct to that character's role. For example, communication specialists can be readily identified by the radio they carry. Everything the player's squad members are carrying is visible. All of this visible information is designed to allow better command of the squad mates as the player will be able to recognize them as a person by their face or by their equipment allowing them to give the best orders to each member of the squad.

The player can play as two different characters: 2nd Lieutenant Mulholland and Sergeant Hunter.

2nd Lieutenant Mulholland is the leader of a fireteam in Sabre 2 unit. He usually carries a FN SCAR-L. He has three men in his team: Corporal Knox, the SAW gunner, Corporal Morales, the medic and Corporal Winters, the engineer.

Sergeant Hunter is the leader of Dagger 1 Bravo fireteam. He mostly carries a M16A4 or M4A1. He has three men under his control: Lance Corporal Briggs, the engineer/anti-tank specialist, Private First Class Avery, the medic and Private First Class Jedburgh, the SAW gunner.

Difficulty levels[edit]

Operation Flashpoint: Dragon Rising has a scalable HUD. On easier difficulty modes extra information is provided to the players above what they can see. In Hardcore Mode, however, the entire HUD is stripped away and only character speech is shown on screen.

Difficulty levels are differentiated by the visual information given to the player. At the easiest level, standard FPS information is given to the player about weapons, ammunition, squad health, and compass direction via a HUD. Additionally the location of enemies who have been spotted by the player's squad is indicated at the lowest level. Higher levels of difficulty remove this information until none is left on screen. Ammunition must be remembered as well as the health of the squad. Locations of enemies must be determined by listening to AI squad mates and using other visual cues like the direction they are firing. At high difficulties visual effects become more important, particularly at long range where smoke or dust can help to identify areas which are dangerous. At any difficulty level the player may be killed by a single shot. The highest difficulty removes the game's checkpoint system entirely, meaning death results in starting the level again.

Unlockable missions[edit]

In addition to its standard campaign and modes, Operation Flashpoint: Dragon Rising has seven bonus missions that can be unlocked by using codes. Currently, codes to unlock two missions (Encampment, Debris Field) can be obtained through the Operation Flashpoint: Dragon Rising Recruit website.[7] The remaining five unlock codes were received by pre-order customers.[8]

Visual effects[edit]

The game has a terrain draw distance of 35 kilometres, with vehicles, soldiers and other objects being culled from render at approximately 1600m. Fire, smoke and dust are simulated based on the effects of each weapon. A 2,000-pound bomb will throw up dust which will make it difficult to see, and fires will burn for some time.

Although there is a day and night cycle, along with weather conditions, rain will not be included.[9]

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Development[edit]

Dragon Rising uses a version of Codemasters' EGO Engine, shared with a number of Codemasters' racing games. The engine has been designed to support Dragon Rising's wide, open spaces and 35 km (22 mi) draw distances.[1]

The game features both night vision and thermal imaging effects, real-time weather, lighting and shadow effects, 5.1 and 7.1 surround sound support.[10] Other effects include realistic ballistics and limb dismemberment. Weapon attachments, a medic system, and swimming are also featured.

amBX is supported on PC and PS3, and trackIR is supported on PC platform but only for vehicles.

Mission editor[edit]

The PC version of the game has a mission editor,[11] which allows players to create their own missions for single player, multiplayer and cooperative game modes. The editor is real time, meaning no pre-render of the work is needed, users press a key and can drop into the mission 'live' to test out or play. The editor supports many features including time of day, visual effects, dynamic weather and Lua scripting.

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Downloadable content[edit]

The main release of Dragon Rising was followed by two downloadable content expansion packs, both containing multiplayer game modes. 'Skirmish' was released on November 5, 2009 for the PC, with Xbox 360 and PS3 versions following at later dates.

On February 16, 2010, Codemasters Community Manager 'Helios' announced that development of Operation Flashpoint: Dragon Rising content had ceased.[12]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic(X360) 77/100[13]
(PS3) 76/100[14]
(PC) 76/100[15]
Review scores
PublicationScore
Eurogamer7/10[16]
GameSpot7.5/10[17]
GameTrailers7.1/10[18]
IGN7.8/10[19]
OXM (US)8/10[20]
VideoGamer.com7/10[21]
X-Play[22]
Bit-tech5/10[23]
Games Xtreme8.5/10[24]
GamingUnion.net8/10[25]

The game received 'generally favorable' reviews, according to video game review aggregatorMetacritic.[13]

Bit-tech described it as 'a schizophrenic design built over a bland world' and described the environment as 'an imagination wasteland'.[26]

GameSpot said 'This tactical military shooter delivers tense and engaging action, competently completing its objective in the face of AI blunders and occasional bugs.' However, GameSpot did note the generally intelligent AI enemies and allies alike, saying that the squadmates are 'more of an asset than a liability', and that the enemies make you 'feel threatened,' and are like 'battle-hardened, intelligent soldiers.'[27]

IGN described the game as unique, fun, and challenging, but unpolished. Despite 'consistent issues due to weak AI,' they said the AI was decent, and 'not awful.' Praise was also given to the details and graphics of the PC version.[28]

However, some reviewers found that the game 'lacked polish,' and that despite many finding that they 'wanted to like it,' it simply did not live up to expectations.[29] IGN stated that the game should not have been released on consoles as it feels and plays like a PC-only experience.[30]

Sequel[edit]

The sequel, Operation Flashpoint: Red River was released for the Xbox 360, PS3 and PC.[31]

References[edit]

  1. ^ ab'Codemasters Unveils its EGO Engine'. Edge Online. 2007-12-06. Archived from the original on 2010-07-29. Retrieved 2009-08-27.Cite uses deprecated parameter |dead-url= (help)
  2. ^ abc'The battle for Skira begins — Operation Flashpoint: Dragon Rising now shipping'. Codemasters. 6 October 2009. Archived from the original on 2 December 2010. Retrieved 31 October 2009.Cite uses deprecated parameter |deadurl= (help)
  3. ^'The Name Game'. Bohemia Interactive. Archived from the original on 2012-03-08. Retrieved 2009-09-24.Cite uses deprecated parameter |deadurl= (help)
  4. ^Watters, Chris (2009-10-09). 'Operation Flashpoint: Dragon Rising Review for Xbox 360'. GameSpot. Archived from the original on 2012-03-17. Retrieved 2010-08-10.Cite uses deprecated parameter |deadurl= (help)
  5. ^'Operation Flashpoint 2 Interview: 'I believe it will give people a small appreciation for what our troops have to face in real combat''. The Guardian. 2009-04-02. Retrieved 2009-08-27.
  6. ^'Operation Flashpoint: Dragon Rising Weapons Gallery'. GameSpot. Retrieved 2009-09-26.[permanent dead link]
  7. ^http://recruit.flashpointgame.com/en/game.php[permanent dead link]
  8. ^'Win exclusive content for Operation Flashpoint: Dragon Rising'. Gaming Nexus. Retrieved 2009-09-26.
  9. ^'Codemasters Forums - View Single Post - 17/07 - Time of Day Effects & Dynamic Weather in OFP: DR'. Community.codemasters.com. 2009-07-20. Retrieved 2010-08-10.[permanent dead link]
  10. ^'Behind the Scenes - Foley Recording for OFP: DR'. Archived from the original on 2011-08-09. Retrieved 2009-08-27.Cite uses deprecated parameter |dead-url= (help)
  11. ^'PC Mission Editor'. Retrieved 2009-08-27.[permanent dead link]
  12. ^'Confirmation of no further patches or additional DLC'. Archived from the original on 2010-02-19. Retrieved 2010-02-17.Cite uses deprecated parameter |dead-url= (help)
  13. ^ ab'Operation Flashpoint: Dragon Rising for Xbox 360 Reviews'. Metacritic. Retrieved 22 July 2014.
  14. ^'Operation Flashpoint: Dragon Rising for PS3 Reviews'. Metacritic. Retrieved 22 July 2014.
  15. ^'Operation Flashpoint: Dragon Rising for PC Reviews'. Metacritic. Retrieved 26 May 2014.
  16. ^Parkin, Simon. 'Operation Flashpoint: Dragon Rising'. EuroGamer. Retrieved 2009-10-09.
  17. ^Watters, Chris (2009-10-09). 'Operation Flashpoint: Dragon Rising review'. GameSpot. CNET Networks, Inc. Archived from the original on 2012-03-17. Retrieved 2009-10-10.Cite uses deprecated parameter |deadurl= (help)
  18. ^'Operation Flashpoint: Dragon Rising Video Game, Review HD'. Gametrailers.com. Retrieved 2009-10-14.
  19. ^Brudvig, Erik. 'Operation Flashpoint: Dragon Rising'. IGN. Retrieved 2009-10-10.
  20. ^Channell, Mike. 'Review: Operation Flashpoint: Dragon Rising'. Official Xbox Magazine. Retrieved 2009-10-10.
  21. ^Kelly, Neon. 'Operation Flashpoint review'. VideoGamer. Archived from the original on 2012-03-17. Retrieved 2009-10-10.Cite uses deprecated parameter |dead-url= (help)
  22. ^Leahy, Brian. 'Operation Flashpoint: Dragon Rising review'. X-Play. Retrieved 2009-10-17.
  23. ^Martin, Joe. 'Operation Flashpoint: Dragon Rising Review'. Bit-tech. Archived from the original on 2012-03-17. Retrieved 2009-10-10.Cite uses deprecated parameter |deadurl= (help)
  24. ^WoLF (2007-10-09). 'Operation Flashpoint: Dragon Rising (Xbox 360)'. Games Xtreme. Archived from the original on 2012-03-17. Retrieved 2009-10-10.Cite uses deprecated parameter |deadurl= (help)
  25. ^'Operation Flashpoint: Dragon Rising Review'. Gaming Union. 2009-10-13. Retrieved 2009-10-13.
  26. ^Operation Flashpoint: Dragon Rising Review
  27. ^Watters, Chris (2009-10-09). 'Operation Flashpoint: Dragon Rising Review for Xbox 360'. GameSpot. Archived from the original on 2012-03-17. Retrieved 2010-08-10.Cite uses deprecated parameter |deadurl= (help)
  28. ^IGN Dragon Rising Review
  29. ^'Operation Flashpoint 2 Review for PC, XBOX 360, PS3 from'. 1UP.com. 2009-10-13. Retrieved 2010-08-10.[permanent dead link]
  30. ^'Operation Flashpoint: Dragon Rising UK review'. IGN.com. 2009-10-05. Retrieved 2011-02-22.
  31. ^Tim Ingham (30 July 2010). 'Operation Flashpoint: Red River outed'. ComputerAndVideoGames.com. Retrieved 9 August 2010.

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External links[edit]

  • Operation Flashpoint: Dragon Rising at the Open Directory Project
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Operation_Flashpoint:_Dragon_Rising&oldid=898771956'